Keywords
multimedia pembelajaran biologi, kemandirian belajar biologi, motivasi belajar biologi
Document Type
Article
Abstract
This study aims to: (1) produce learning multimedia, (2) determine the feasibility of learning multimedia, and (3) determine the effectiveness of multimedia learning in increasing independence, motivation, and learning outcomes of biology subjects. This development research uses the ADDIE model, namely the analysis, design, development, implementation, and evaluation stages. Data collection techniques in the study used observation sheets, interview guides, learning style questionnaires, cognitive tests, learning independence questionnaires, learning motivation questionnaires, and experience questionnaires using media. Quantitative data on learning outcomes were obtained and then analyzed using paired t-tests. The results showed that: (1) the product was learning multimedia valid and reliable, (2) multimedia learning on Arthropod material is suitable for use in biology learning; and (3) learning using multimedia is effective in increasing independence, motivation, and learning outcomes of biology students.
First Page
99
Last Page
111
Page Range
99-111
Issue
1
Volume
8
Digital Object Identifier (DOI)
10.21831/jipi.v8i1.48211
Source
https://journal.uny.ac.id/index.php/jipi/article/view/48211
Recommended Citation
Endris, W. M., & Suhartini, S. (2022). Developing multimedia learning on concept Arthropoda to increase students self-regulation and motivation. Jurnal Inovasi Pendidikan IPA, 8(1), 99-111. https://doi.org/10.21831/jipi.v8i1.48211
References
Akbar, S. (2013). Instrumen perangkat pembelajaran. PT. Remaja Rosdakarya.
Alessi, S. M., & Trollip, S. R. (2001). Multimedia for learning (3rd ed.). Pearson Education Company.
Bandura, A. (1991). Social cognitive theory of self-regulation. Organizational Behavior and Human Decision Processes, 50, 248-287. https://doi.org/10.1016/0749-5978(91)90022-L
Dabbagh, N. & Kitsantas, A. (2012). Personal learning environments, social media, and self-regulated learning: A natural formula for connecting formal and informal learning. Internet and Higher Education, 15(1), 3-8. https://doi.org/10.1016/j.iheduc.2011.06.002
Hamalik, O. (2017). Proses Belajar Mengajar. Bumi Aksara
Hanharan, M. (1998). The effect of the learning environment factors on students' motivation and learning. International Journal of Science Education, 20(6), 737-753. https://doi.org/10.1080/0950069980200609
Glynn, S. M., Taasoobshirazi, G., & Brickman, P. (2009). Science motivation questionnaire: Construct validation with nonscience majors. Journal of Research in Science Teaching: The Official Journal of the National Association for Research in Science Teaching, 46(2), 127-146. https://doi.org/10.1002/tea.20267
Hosnan, M. (2014). Pendekatan saintifik dan kontekstual dalam pembelajaran abad 21. Ghalia Indonesia.
Mawardi (2014). Keefektifan desain pembelajaran berbasis e-learning dalam menumbuhkan kemandirian dan hasil belajar mahasiswa. Seminar Nasional, Universitas Kristen Satya Wacana, Salatiga.
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press
Muhimmatin, I. & Iis, N.J. (2021). Aplikasi mobile android sebagai media tes prior knowledge mahasiswa biologi. Jurnal Inovasi Pendidikan IPA, 7(1), 2021, 1-11. https://doi.org/10.21831/jipi.v7i1.34335
O'neill, K., Singh, G., & O'donoghue, J. (2004). Implementing elearning programmes for higher education: A review of the literature. Journal of Information Technology Education: Research, 3(1), 313-323.
Pesare, E., Teresa R., Nicola C., & Veronica R. (2016). Game-based learning and gamification to promote engagement and motivation in medical learning contexts. Smart Learning Environments, 3(5), 1-21. https://doi.org/10.1186/s40561-016-0028-0
Purbo, O. W. (2002). Teknologi e-learning berbasis PHP dan MySQL. Elex Media Komputindo.
Sanjaya, W. (2008). Perencanaan dan desain pembelajaran. Kencana.
Sari, A. R. (2013). Strategi blended learning untuk peningkatan kemandirian belajar dan kemampuan critical thinking mahasiswa di era digital. Jurnal Pendidikan Akutansi Indonesia, 11(2), 32-43. https://doi.org/10.21831/jpai.v11i2.1689
Sari, D., & Sugiyarto, K. (2015). Pengembangan multimedia berbasis masalah untuk meningkatkan motivasi belajar dan kemampuan berpikir kritis siswa. Jurnal Inovasi Pendidikan IPA, 1(2), 153 - 166. https:// doi.org/10.21831/jipi.v1i2.7501
Sjukur, S. B. (2012) Pengaruh blended learning terhadap motivasi belajar dan hasil belajar siswa tingkat SMK. Jurnal Pendidikan Vokasi, 2(3) 268-378. https://doi.org/10.21831/jpv.v2i3.1043
Sujatmiko & Nurlaili, L. (2003). Kurikulum berbasis kompetensi. Depdiknas.
Rudestam, K. E. & Schoenholtz-read, J. (2010). Handbook of online learning. Sage Publications
Rusdiana. (2014). Konsep Inovasi Pendidikan. CV Pustaka Setia.
Uno, H. B. (2013). Teori motivasi dan pengukurannya: Analisis di bidang pendidikan. Bumi Aksara.
Uno, H. B. (2021). Teori motivasi dan pengukurannya: Analisis di bidang pendidikan. Bumi Aksara.
Wahyudi, Sutikno, Isa A. (2010). Kefektifan pembelajaran berbantuan multimedia menggunakan metode inkuiri terbimbing untuk meningkatkan minat dan pemahaman siswa. Jurnal Pendidikan Fisika Indonesia, 6(1), 58-62. https://doi.org/10.15294/jpfi.v6i1.1105
Wati, D.W., Sardianto, M.S., & Ketang, W. (2021) Pengembangan perangkat e-learning materi gerak melingkar menggunakan LMS Chamilo. Jurnal Inovasi Pendidikan IPA, 7(2), 128-138. https://doi.org/10.21831/jipi.v7i2.37460
Zimmerman, B. J. (1989). A social cognitive view of self-regulated academic learning. Journal of Education Psychology, 81(3), 329-339. https://psycnet.apa.org/doi/10.1037/0022-0663.81.3.329
Zyainuri & Eko, M. (2012). Penerapan e-learning moodle untuk pembelajaran siswa yang melaksanakan prakerin. Jurnal Pendidikan Vokasi, 2(3), 410-426. https://doi.org/10.21831/jpv.v2i3.1046