•  
  •  
 

Jurnal Pendidikan Vokasi

Keywords

interactive learning media, public administration, learning outcome

Document Type

Article

Abstract

The objective of research was to reveal: (1) the learning outcome of students in experiment class, (2) the learning outcome of students in control class, (3) the effect of lectora inspire-based interactive learning media on the learning outcome of students. This study was a quasi-experiment research with Pretest-Posttest Control Design with students of SMK Negeri 6 Surakarta being the subject of research. The instruments used in this research were questionnaire and test. The result of research showed that: (1) the learning outcome for experiment class indicated mean posttest value of 84.53, (2) the learning outcome for control class indicated mean posttest value of 71.73, and (3) there was an effect of Lectora Inspire-based interactive learning media on the learning outcome of students, as can be seen from the result of t-test calculation with t statistic 0,000< t table 0.05. The conclusion of research was that there was a difference of effect of lectora inspire-based interactive learning media application on the learning outcome of students between control and experiment classes.

Page Range

78-87

Issue

1

Volume

8

Digital Object Identifier (DOI)

10.21831/jpv.v8i1.17970

Source

https://journal.uny.ac.id/index.php/jpv/article/view/17970

References

Astutik, M., & Rusimamto, P. (2016). Pengembangan media pembelajaran multimedia interaktif berbantuan software Lectora Inspire untuk meningkatkan hasil belajar pada mata pelajaran teknik listrik di SMK Negeri 2 Surabaya. Jurnal Pendidikan Teknik Elektro. 05(01), 107-114.

Budiyono. (2003). Metodologi penelitian pendidikan. Surakarta: UNS Pres.

Çelik, S. (2012). Development of usability criteria for e-learning content development software. Turkish Online Journal Of Distance Education, 13 (2), 336-345.

Dirgatama, L., Siswandari., & Indrawati, C. D. (2017). The Effectiveness of Archieved E-Book Based Curriculum 2013 As An Effort To Improving Outcomes in Vocational School. Journal of Education and Learning. 11 (3), 251-256.

Elena, R. (2013). An overview of textbooks as open educational respurces. International Journal Of Computer Science Research and Application, 3(1), 68-73.

Faruk, A. (2014). Development of interactive learning media based Lectora Inspire in discrete method course. In International Conference on Research, Implementation, and Education of Mathematics and Science. Universitas Negeri Yogyakarta.

Leow, F., & Neo, M. (2014). Interactive multimedia learning: Innovating classroom education in a malaysian university. TOJET : The Turkish Online Journal of Educational Technology, 13(2) Retrieved from http://www.tojet.net/articles/v13i2/13211.pdf

Hamalik, O. (2009). Proses belajar mengajar. Bandung: Bumi Aksara

Mas’ud, M. (2014). Tutorial 1 membuat multimedia pembelajaran dengan Lectora Inspire. Yogyakarta: Pustaka Shonif.

Minkova, Y. (2016). Contemporary multimedia authoring tools. International Journal Of Engineering Science and Computing, 6(10), 135-162.

Naz, A. A., & Akbar, R. A. (2008). Use of media for effective instruction its importance: some consideration. Journal of Elementary Education, 18 (1-2), 35-40.

Nazir, M . I. J. (2012). Skill development in multimedia based learning environment in higher education: an operational model. International Journal Of Information and Communication Technology Research, 2(11), 820-828.

Ogott, G.O., & Odera, F.Y. (2012). Integration of media and technology in teaching and learning Kiswahili Language in secondary schools in Siaya County, Kenya. International Journal Of Information and Communication Technology Research, 2(10), 787-794.

Prasetyo, S. (2015). Pengembangan media Lectora Inspire dalam pembelajaran sains di Madrasah Ibtidiyah. Jurnal Pendidikan Islam, IV(2), 319-337.

Rahmawati, A., & Isroah. (2013). Penggunaan media Lectora Inspire X. 6 untuk meningkatkan hasil belajar siswa SMK Ma’arif 1. Jurnal Pendidikan Akuntansi Indonesia, XI(2), 91-98.

Rifa’i, A & Anni, C. T. (2011). Psikologi pendidikan. Semarang: UNNES Press.

Sugiyono. (2012). Metode penelitian kuantitatif, kualitatif, dan R&B. Bandung: Alfabeta.

Sugiyono. (2016). Metode penelitian & pengembangan. Bandung: Alfabeta

Trianto. (2010). Mendesain Model-Model Pembelajaran Inovatif Progresif. Jakarta: Kencana Media Pranada Group.

Weigel, M. (2009). Learning: peering backward and looking forward in the digital era. International Journal Of Learning and Media, 1(1), 1-18.

Wibisono, W., Baedowi, B., & Indrawati, C. D. S. (2017). The effectiveness of archiving simulation video in Vocational High School. Jurnal Pendidikan Vokasi, 7(2), 203-2013. https://doi.org/10.21831/jpv.v7i2.13951

Wijaya, A. H., Slamet, L., & Said, D.L. (2014). Pengaruh aplikasi Lectora Inspire berbasis ICT sebagai media pembelajaran interaktif pada mata diklat SOD terhadap hasil belajar siswa kelas x jurusan teknik komputer jaringan SMKN 1 Tanjung Baru. Jurnal Voteknika, 2(2), 7-12.

Wirawan, A. W., Indrawati, C. D. S., & Rahmanto, A. N. (2017). Pengembangan media pembelajaran kearsipan digital untuk meningkatkan hasil belajar siswa SMK Negeri 3 Surakarta. Jurnal Pendidikan Vokasi, 7(1), 78-86. https://doi.org/10.21831/jpv.v7i1.12879

Zuhri, M. S., & Rizaleni, E. A. (2016). Pengembangan Media Lectora Inspire dengan Pendekatan Konstekstual Pada Siswa SMA Kelas X. Phytagoras, 5 (2), 113-119.

Share

COinS