•  
  •  
 

Jurnal Pendidikan Vokasi

Keywords

simulation video, archiving, students' competency

Document Type

Article

Abstract

This study was a research and development. The media developed employed Ulead software with video player application. The development stage was conducted using Hannafin and Peck's development and implementation model. The instruments employed in this research were questionnaire and test. The results of interview and observation were analyzed using descriptive qualitative method, while questionnaire and test using descriptive quantitative one. Considering the result of analysis on the effectiveness of archiving simulation video using IBM SPSS 20 software with t-test formula, it could be found that the t-statistic value of posttest was 4.16 for both experiment and control classes with t-table score of 2.00; thus, tstatistic > ttable meaning that the improvement of learning outcome value for experiment class was better than that for control class. The learning outcome for experiment class showed the mean post-test score of 80.28 while that for control class of 70.56. The difference of mean posttest score between experiment and control classes was 9.72 point. The conclusion of research was that the archiving simulation video was feasible and effective to be used to improve the students' learning outcome.

Page Range

203-213

Issue

2

Volume

7

Digital Object Identifier (DOI)

10.21831/jpv.v7i2.13951

Source

https://journal.uny.ac.id/index.php/jpv/article/view/13951

References

Berk, R. A. (2009). Multimedia teaching with video clips: TV, movies, YouTube, and mtvU in the college classroom. International Journal of Technology in Teaching and Learning, 5(1), 1–21. Retrieved from http://www.ronberk.com/articles/2009_v ideo.pdf

Hamalik, O. (2011). Proses belajar mengajar. Jakarta: Bumi Aksara.

Handoko, T. H. (2003). Manajemen personalia dan sumberdaya manusia. Yogyakarta: BPFE.

Ismail, R., & Ngah, Z. A. (2005). The pattern of e-book use amongst undergraduates in malaysia: A case of to know is to use. Malaysian Journal of Library & Information Science, 10(2), 1–23. Retrieved from http://ejum.fsktm.um.edu.my/ArticleInfo rmation.aspx?ArticleID=327

Jong, T. de, Specht, M., & Koper, R. (2008). Contextualised media for learning. Journal of Educational Technology & Society, 11(2), 41–53. Retrieved from http://www.ifets.info/journals/11_2/5.pd f

Murtono, & Miskiyah, E. (2014). Pengembangan instrumen evaluasi dengan teknik simulasi sebagai asesmen alternatif dalam pembelajaran fisika materi mekanika fluida SMA kelas XI. Jurnal Inovasi Dan Pembelajaran Fisika, 1(1), 1–11. Retrieved from http://ejournal.unsri.ac.id/index.php/jipf/ article/view/1041

Riyana, C. (2007). Pedoman pengembangan media video. Bandung: Universitas Pendidikan Indonesia.

Sugiyono. (2011). Metode penelitian kuantitatif, kualitatif dan R & D. Bandung: Alfabeta.

Tegeh, I. M., Jampel, I. N., & Pudjawan, K. (2014). Model penelitian pengembangan. Yogyakarta: Graha Ilmu.

Trianto. (2010). Mendesain model-model pembelajaran inovatif progresif. Jakarta: Kencana Media Pranada Group.

Share

COinS