•  
  •  
 

Jurnal Pendidikan Vokasi

Keywords

Android, development, Kodular, learning media, suit pattern

Document Type

Article

Abstract

This research aims to produce Android-based interactive learning media by utilizing the Kodular application for learning materials for making suit patterns for XII grade students of Fashion Management Vocational Schools. This research uses the research and development model of the Puslitjaknov Team, which consists of five development stages, namely: (1) Analysis of the product produced; (2) Making the initial product; (3) Expert validation and revision; (4) Small-scale trial; and (5) Large-scale trial. This study collected data through observation, questionnaires, and documentation. The test subjects in this development research were students of class XII of Fashion Management of SMK Negeri 2 Godean, with a total of 10 people for small-scale trials and 27 people for large-scale trials. In this study, quantitative descriptive analysis was used to analyze the data. Based on the assessment of material experts and media experts, small-scale trials, and large-scale trials, the findings of this study reveal that the learning media for making Android-based suit patterns are considered valid and practical for use in the classroom. This media is feasible to use to improve students' thinking skills and support students in learning independently, as well as flexible in its application. This media functions well and provides relevant information to students regarding suit pattern making, increasing students' interest in learning, creativity, and learning motivation. The Android-based suit pattern making learning media developed is more efficient than traditional learning media because it can improve learning outcomes by improving the quality of student learning and making it more fun.

Page Range

232-245

Issue

3

Volume

13

Digital Object Identifier (DOI)

10.21831/jpv.v13i3.54542

Source

https://journal.uny.ac.id/index.php/jpv/article/view/54542

References

Abdulrahaman, M. D., Faruk, N., Oloyede, A. A., Surajudeen-Bakinde, N. T., Olawoyin, L. A., Mejabi, O. V., Imam-Fulani, Y. O., Fahm, A. O., & Azeez, A. L. (2020). Multimedia tools in the teaching and learning processes: A systematic review. Heliyon, 6(11), e05312. https://doi.org/10.1016/j.heliyon.2020.e05312

A

lshaya, H., & Oyaid, A. (2017). Designing and publication of interactive e-book for students of Princess Nourah Bint Abdulrahman University: An empirical study. Journal of Education and Practice, 8(8), 41-57. https://eric.ed.gov/?id=EJ1138827

Ampera, D. (2017). Adobe Flash CS6-based interactive multimedia development for clothing pattern making. Proceedings of the International Conference on Technology and Vocational Teachers (ICTVT 2017). https://doi.org/10.2991/ictvt-17.2017.54

Apsari, A., & Budiastuti, E. (2021). Developing an Android-based learning media of making shirt collar for vocational school students. Journal of Physics: Conference Series, 1833(1), 012055. https://doi.org/10.1088/1742-6596/1833/1/012055

Arikunto, S. (2002). Prosedur penelitian suatu pendekatan pratek (5th ed.). Rineka Cipta.

Cavanagh, M., & Peté, M. (2017). Fashion students choose how to learn by constructing videos of pattern making. British Journal of Educational Technology, 48(6), 1502-1511. https://doi.org/10.1111/bjet.12505

Copper, J. M., & Semich, G. W. (2019). Professional development in the Twenty-First Century. In Advanced Online Education and Training Technologies (pp. 185-199). IGI Global. https://doi.org/10.4018/978-1-5225-7010-3.ch011

Damayanti, E., Alamsyah, N., Jamilah, J., & Taufiq, A. U. (2020). Penggunaan warna terhadap memori jangka pendek: Pendekatan biopsikologi dalam pembelajaran. GUIDENA: Jurnal Ilmu Pendidikan, Psikologi, Bimbingan Dan Konseling, 10(2), 99-112. https://ojs.fkip.ummetro.ac.id/index.php/bk/article/view/2993/pdf

Ginting, F. B., Wesnina, W., & Soeprijanto, S. (2022). Pengembangan media pembelajaran pola konstruksi busana wanita dalam bentuk video animasi interaktif. Journal of Animation and Games Studies, 8(1), 1-26. https://doi.org/10.24821/jags.v8i1.6176

Gustia, M. D., & Nelmira, W. (2023). Keefektifitasan media video tutorial pada pembuatan pola kamisol. Jurnal Pendidikan Tambusai, 7(1), 513-516. https://jptam.org/index.php/jptam/article/view/5324

Jannah, R. N., Khumaedi, M., & Widjanarko, D. (2022). Developing audio-visual learning media in the competency of making robe patterns based on the design. Journal of Vocational and Career Education, 7(2). https://journal.unnes.ac.id/nju/index.php/jvce/article/view/42104

Linet, M., Chipo, C., & Felisia, C. (2021). Online instructional material for computer aided garment pattern making training in colleges: A case study of Zimbabwe. International Journal of Costume and Fashion, 21(1), 54-66. https://doi.org/10.7233/ijcf.2021.21.1.054

Mandernach, B. J. (2009). Effect of instructor-personalized multimedia in the online classroom. The International Review of Research in Open and Distributed Learning, 10(3). https://doi.org/10.19173/irrodl.v10i3.606

Mardapi, D. (2012). Pengukuran penilaian dan evaluasi pendidikan. Nuha Medika.

Martono, K. T., & Nurhayati, O. D. (2014). Implementation of Android based mobile learning application as a flexible learning media. International Journal of Computer Science Issues (IJCSI), 11(3), 168-174. https://www.proquest.com/openview/bc1qre8jdw2azrg6tf49wmp652w00xltddxmpk98xp/1?pq-origsite=gscholar&cbl=55228

Mehdipour, Y., & Zerehkafi, H. (2013). Mobile learning for education: Benefits and challenges. International Journal of Computational Engineering Research (IJCER), 3(6), 93-101. https://www.researchgate.net/profile/Amit-Nehete/publication/344172295_Reduction_in_harmonic_distortion_of_the_system_using_active_power_filter_in_matlabsimulink/links/6417caba66f8522c38bb3b77/Reduction-in-harmonic-distortion-of-the-system-using-active-power-filter-in-matlab-simulink.pdf#page=251

Miranda, M., Darmansyah, D., & Desyandri, D. (2022). Perkembangan teknologi informasi dan komunikasi dalam mendukung penggunaan media pembelajaran. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 8(2), 1574-1591. https://doi.org/10.36989/didaktik.v8i2.462

Munir, M. (2012). Multimedia: Konsep & aplikasi dalam pendidikan. Alfabeta. http://file.upi.edu/Direktori/FPMIPA/PRODI._ILMU_KOMPUTER/196603252001121-MUNIR/BUKU/MULTIMEDIA Konsep %26 Aplikasi dalam Pendidikan.pdf

Musdalifah, M., Mutma'inah, S. K., & Nurmasitah, S. (2023). Android-based mobile learning development on fashion pattern construction learning materials. In Proceedings of the 4th Vocational Education International Conference (VEIC 2022) (pp. 87-99). Atlantis Press SARL. https://doi.org/10.2991/978-2-494069-47-3_13

Pratiwi, D. N. (2012). Pengembangan media pembelajaran menggambar busana dengan menggunakan Macromedia Flash untuk siswa kelas X SMK [Universitas Negeri Yogyakarta]. https://eprints.uny.ac.id/20091/1/Diah Nurani 09513247009.pdf

Pujiriyanto, P. (2005). Desain grafis komputer (Teori grafis komputer). Andi.

Purwaningsih, N. E., Radinda, L. D., & Hidayati, N. (2020). The development of Adobe Flash-based learning media in the material of night party dress making. Proceedings of the 2nd International Conference on Social, Applied Science, and Technology in Home Economics (ICONHOMECS 2019). https://doi.org/10.2991/assehr.k.200218.038

Putri, A. U. P. (2019). Pengembangan multimedia pembelajaran interaktif berbasis Android materi konstruksi kaitan untuk mata pelajaran tekstil siswa kelas X SMK Tata Busana [Universitas Negeri Yogyakarta]. https://eprints.uny.ac.id/64079/

Riyani, F., Zaman, W. I., & Kurnia, I. (2023). Pengembangan media pembelajaran teka teki silang materi alat gerak dan fungsinya pada hewan untuk siswa kelas V Sekolah Dasar. DIMAR: Jurnal Pendidikan Islam, 4(2), 179-189. https://doi.org/10.58577/dimar.v4i2.81

Sadiman, A. S., Rahardjo, R., Haryono, A., & Harjito, H. (2018). Media pendidikan : Pengertian, pengembangan, dan pemanfaatannya. RajaGrafindo Persada.

Sholikhah, R., Widowati, W., & Nurmasitah, S. (2023). Development of digital fashion illustration media using Ibis Paint X software to improve the competence of UNNES fashion students. International Journal of Active Learning, 8(2), 130-140. https://journal.unnes.ac.id/nju/index.php/ijal/article/view/47411

Sugiyono. (2016). Metode Penelitian Pendidikan Pendekatan Kualitatif, Kuantitatif, dan R&D. Bandung: Alfabeta.

Susanto, H., & Akmal, H. (2019). Media pembelajaran sejarah era teknologi informasi (konsep dasar, prinsi aplikatif, dan perancangannya). Program Studi Pendidikan Sejarah Fakultas Keguruan dan Ilmu Pendidikan Universitas Lumbung Mungkurat.

Syarisma, N. F. (2019). Pengembangan media pembelajaran berbasis Android berbantu aplikasi Appypie pembelajaran fluida di SMAN 3 Bontang [Universitas Islam Negeri Alauddin Makassar]. https://repositori.uin-alauddin.ac.id/16173/

Tim Puslitjaknov. (2008). Metode penelitian pengembangan. Pusat Penelitian Kebijakan dan Inovasi Pendidikan Badan Penelitian dan Pengembangan Departemen Pendidikan Nasional. https://nanopdf.com/download/metode-penelitian-pengembangan-pembelajaran_pdf

Tukiyo, T., Arifin, A., Dewantara, R., Ratnadewi, R., & Anggraini, J. P. (2023). Android implementation of traditional Indonesia fashion application. Sinkron, 8(1), 415-420. https://doi.org/10.33395/sinkron.v8i1.11999

Wiana, W. (2018). The effectiveness of using interactive multimedia in improving the concept of fashion design and its application in the making of digital fashion design. IOP Conference Series: Materials Science and Engineering, 306, 012131. https://doi.org/10.1088/1757-899X/306/1/012131

Wiana, Winwin, Barliana, M. S., & Riyanto, A. A. (2018). The effectiveness of using interactive multimedia based on motion graphic in concept mastering enhancement and fashion designing skill in digital format. International Journal of Emerging Technologies in Learning (IJET), 13(2), 4. https://doi.org/10.3991/ijet.v13i02.7830

Yosanti, A. S. (2019). Pengembangan media video pembelajaran pembuatan pola dasar badan wanita dengan sistem draping. KELUARGA: Jurnal Ilmiah Pendidikan Kesejahteraan Keluarga, 5(2), 410. https://doi.org/10.30738/keluarga.v5i2.5158

Zhou, Q., Lee, C. S., Sin, S.-C. J., Lin, S., Hu, H., & Fahmi Firdaus Bin Ismail, M. (2020). Understanding the use of YouTube as a learning resource: A social cognitive perspective. Aslib Journal of Information Management, 72(3), 339-359. https://doi.org/10.1108/AJIM-10-2019-0290

Zulfa, N. A., & Mujazi, M. (2022). Pengaruh penggunaan smartphone terhadap konsentrasi belajar siswa. JRTI (Jurnal Riset Tindakan Indonesia), 7(3), 574. https://doi.org/10.29210/30032126000

Share

COinS