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Informasi

Keywords

interactive multimedia learning, Merapi, vulcanism, geography, android base

Document Type

Article

Abstract

This study aims to anticipate the loss of learning for students in the geography education field practice in the southern region of Merapi Volcano during the Covid-19 Pandemic era by developing Android-based interactive learning multimedia as a medium as well as teaching materials. The development uses the ADDIE method (Analysis, Design, Development, Implementation, and Evaluation). Product feasibility was assessed by six material and media expert lecturers and 10 geography education students as users. The result of the development is an interactive multimedia with flipped book combined with Adobe Flash Maker on Android, with the name "Merapi Volcano Imaginary". The contents of the material are geographic physical and socio-economic studies on ten study areas, namely: Tugu Yogyakarta, Lava Breccia, Sambisari Temple, Merapi Museum, Plawangan Hill, Mbah Maridjan Museum, Kaliadem Bunker, Gendol River, Museum of "Sisa Hartaku", upper River Section "Opak". The experts rated the media and material in the Excellent category. The results are the same by users for aspects: readability, cohesiveness, attractiveness, coloring, material understanding, material order, and metacognitive value. All respondents stated that multimedia was very feasible and effective as a medium and teaching material for field practice of geography education in the southern region of Merapi Volcano

First Page

271

Last Page

286

Page Range

271-286

Issue

2

Volume

52

Digital Object Identifier (DOI)

10.21831/informasi.v52i2.56377

Source

56377

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