•  
  •  
 

Jurnal Keolahragaan

Keywords

game, physical motor ability

Document Type

Article

Abstract

The purpose of this study was to develop physical activity games to improve the physical motor ability of children aged 10-11 years at the elementary school level. Using research and development/R&D methods. Data collection techniques through questionnaires/questions given to experts and students, the data analysis technique used in this study is quantitative percentages. Validated by material experts, game experts, and language experts. The percentage of product design validation by experts is 80%, based on the information in the expert validation assessment table, the average value is in the range of 80%-100% valid meaning is used. The percentage of small group trials by target or object is 73%, based on the information in the table of evaluation criteria for the implementation of trial activities, the average value is in the range of 65%-82%, with good classification means used. The percentage of product design validation by experts in small group trials is 90% based on the information in the expert validation assessment table, so the average value is in the range of 80%-100% valid information means used. The percentage of large group trials by target or object is 90%, based on the information in the table of criteria for assessing the implementation of trial activities, the average value is in the range of 83%-100% very good classification meaning used. After going through the repeated validation stages and comparing small group trials and large group trials, it can be concluded that the development of physical activity games in improving the physical motor skills of children aged 10-11 years at the elementary school level is said to be very good and valid meaning is used

Page Range

191-201

Issue

2

Volume

11

Digital Object Identifier (DOI)

10.21831/jk.v11i2.62106

Source

https://journal.uny.ac.id/index.php/jolahraga/article/view/62106

References

Abdul Hakim Siregar & Fajar Sidik Siregar. (2021). Basic Motion Learning Model Based on Traditional Sports Games for Children Aged 10-12 Years. School Education Journal, 11 (4), 377-384.

Ade Holis. (2016). Learning Through Play for Early Childhood Creativity and Cognitive Development. Garut University Education Journal, 9 (1).

Ahmad Zuhdi et al. (2021). The importance of education for humans. Indonesian Journal of School Counseling, 6(1), 22-34.

Alim, A. M., Nasrulloh, A., Negeri, U., Jl, Y., & No, C. (2021). Perceptual motor test for children 5-6 years old. 9(1), 9-17.

Anita Yus. (2013). Playing games as a need and strategy of children self development. Scientific Journal Vision P2TK PAUDNI, 8 (2).

Arief Teguh Prasetyo SP et al. (2021). Development of Athletic Learning Videos In Physical Sports And Health Education At First Junior High Schools Based On Android. Journal of Educational Management and Social Sciences, 2 (1), 301-309.

Arsita Yunia Sarwono et al. (2020). The Teacher's Role in Developing Student Social Attitudes. International Journal of Elementary Education, 4 (3), 384-391.

Budiman, I. A., Hendrayana, Y., & Sofyan, D. (2023). Traditional kite game as an effort to overcome stress for elementary school students during the covid-19 pandemic. Jurnal Keolahragaan, 11(1), 1-9. https://doi.org/10.21831/jk.v11i1.46163

Celso Rodriguez Echenique. (2023). What We Believe Is Imperative for Education in Latin America. Education Journal, 12(2), 59-62.

Cereda, F. (2023). Methods and models in the context of physical activity and physical education: strenght, weakness and gaps. Journal of Physical Education and Sport, 23(5), 1064-1075. https://doi.org/10.7752/jpes.2023.05133

Denro Macario & Nera Grace Macario. (2023). Physical Activity as Prevention to Weight Gain: Awareness Among Selected Middle-Aged Faculty of the West Visayas State University. American Journal of Physical Education and Health Science (AJPEHS), 1((1)), 1-6.

Dewa Putu Eskasasnanda. (2017). Causes and Effects of Online Video Game Playing among Junior-Senior High School Students in Malang East Java. UNNES Journals, 9 (2), 191-202.

Duncan, M. J., Fitton Davies, K., Africa, E., & Sevel, E. (2022). Early years professionals' perceptions and practices of motor skill development, physical activity and healthy eating. Education 3-13, 1-13. https://doi.org/10.1080/03004279.2022.2135382

Elva Wati. (2018). Development of Physical Activity Games in Improving the Physical Motor Abilities of Children Aged 5-6 Years at Preschool Permata Bunda, Bengkulu City. State Islamic Religious Institute.

Elysa Hartati. (2013). The Language Functions Used By Teachers Of Content Subjects Using English As The Medium Of Instruction (The Case of Mathematics and Science Teachers in Semesta Bilingual Senior High School). English Education Journal, 3 (2).

Ferric Limano & Pratikta Aditya Setiawan. (2019). Game Developer Competition Between USA and China. Journal of Games, Game Art and Gamification, 4 (2).

Gita Febria Friskawati et al. (2020). The Impact of Physical Education Learning on Healthy Life Style Knowledge of Elementary School Students. Journal of Teaching Physical Education in Elementary School, 4 (1), 45-48.

Gustian, U., Supriatna, E., & Purnomo, E. (2019). The effectiveness of modification of traditional games in the development of physical literacy of kindergarten children. Sports Journal, 7(1), 23-33. https://doi.org/10.21831/jk.v7i1.22166

Guy Le Masurier & Charles B. Corbin. (2006). Reasons for Quality Physical Education. JOPERD, 77 (6), 44-53.

Hendrik Ryan Puan Renna. (2022). The Concept of Education According to John Locke and Its Relevance to Elementary School Education in the Outback of Papua. Papeda Journal, 4 (1), 7-16.

Ibrahim Sembiring. (2019). The Effect Of Circuit Games To Physical Fitness On 5th Grade Students Of Elementary School In Year 2015. Jambura Journal of Sports Coaching, 1 (2).

Iqbal Risman & Argantos. (2022). Evaluation of Sports and Health Physical Education Program Material Activities in Water at SMP Negeri 14 Pekanbaru. Journal of Physical Education, Sports and Health, 10 (2), 58-66.

Isabela Granic et al. (2014). The Benefits of Playing Video Games. American Psychologist, 69 (1), 66-78.

Lisa Witherspoon & John P. Manning. (2012). Active Gaming The Future of Play. American Journal.

Lukman Ali & Muhammadong. (2022). Humans Must and Possibility of Education. Jurnal Ilmiah Pendidikan Holistik (JIPH), 1 (1), 1-10.

Ningrum, N. F. M., & Sukoco, P. (2017). Development of a game model to improve the perceptual motor and social behavior of elementary school students. Sports Journal, 5(2), 171. https://doi.org/10.21831/jk.v5i2.7905

Nur Azizah & Yuli Kurniawati. (2013). The Level of Speech Skills Viewed From The Role Playing Method In Children Aged 5-6 Years. Indonesian Journal of Early Childhood Education Studies, 2 (2).

Rahayu, N. I., Monica, A. D., Jajat, J., & Sultoni, K. (2021). Hubungan physical activity dengan fine motor skills pada anak usia 4 tahun. Sports Journal, 9(1), 118-127. https://doi.org/10.21831/jk.v9i1.34156

Rohmansyah, N. A., Mawarti, S., & Hiruntrakul, A. (2022). The effect of teaching style on affective and cognitive motivation in physical education. 10(2), 147-156.

Sabaruddin Yunis Bangun. (2012). Analysis of Learning Material Objectives and Learning Methods in Physical Education. Sifa Smart Journal, 1 (1), 1-10.

Samsiah. (2018). Game "Catch Me" Stimulates The Development Of Children. Early Childhood Education Journal of Indonesia, 1 (2).

Septadi Hanif Pambayu. (2021). Development of Physical Activity Models Through Simple Games to Increase the Speed and Agility of Lower Grade Elementary School Students. Yogyakarta State University.

Siti Nur Hayati & Khamim Zarkasih Putro. (2021). Early Childhood Play and Game. Journal of Early Childhood Islamic Education, 4 (1).

Sudarwo, R., Kurniawan, E., Irmansyah, J., Mujriah, M., & Esse, B. R. N. (2023). The effectiveness of Lombok traditional games on increasing physical literacy of elementary school. Sports Journal, 11(1), 95-103. https://doi.org/10.21831/jk.v11i1.58316

Sudjana. (2005). Statistical Method (6th ed.). PT. Tarsito Bandung.

Sugiyono. (2015). Educational Research Methods (21st ed.). Alfabeta.

Sulasikin Sahdi Kadir & Siswantoyo. (2018). Games to Introduce Basic Motion of Martial Arts. Atlatis Press, 278.

Sumaryanti, S., Nugroho, S., Visalim, A., & Ndayisenga, J. (2022). Development of physical fitness test for mild intellectual disabilities aged 13-15 years. Sports Journal, 10(2), 227-238. https://doi.org/10.21831/jk.v10i2.50764

Syamsuramel. (2020). The Fitness Level of Physical Education Student. Atlantis Press, 513, 463-466.

Tara A. Stevens et al. (2008). The Importance of Physical Activity and Physical Education in the Prediction of Academic Achievement. Journal of Sport Behavior, 31 (4), 368-388.

Thomas Henricks. (2008). The Nature of Play An Overview. American Journal.

Share

COinS