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Elinvo (Electronics, Informatics, and Vocational Education)

Keywords

gamification, chatbot, e-Learning, mobile learning, learning media

Document Type

Article

Abstract

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user's acceptance and motivation, and gamification feature challenges.

First Page

71

Last Page

80

Page Range

71-80

Issue

1

Volume

6

Digital Object Identifier (DOI)

10.21831/elinvo.v6i1.43705

Source

https://journal.uny.ac.id/index.php/elinvo/article/view/43705

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